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Saber Fighters

 

Saber Fighters is a sword fighting style game I made to learn Unity 3D, game character creation (3d modelling, rigging, animating) using blender, and exploring gesture input based game play.

I love exploring interaction paradigms which move away from keyboard, mouse, and pressing buttons. This game is an attempt for an intuitive gaming experience which is controller free. The user is the controller. Here the user can use hand gestures to play a light saber fight with the enemy.

I am not an artist or a game developer, but my urge to learn new tools and better collaborate with artists and gave developers is what made me work on this project.

 

I came up with the concept, designed the entire game and level logic, created 3D models and animated them using Blender 3D, put the entire game together and programmed the game characters in Unity 3D and Mono Develop. I also created the textures and GUI elements for the game in photoshop. I also did all the programing using Intel Perceptual Computing SDK for giving gesture based controlled for the game and putting life in the characters. 

 

The Process

3D Modelling

 

The game characters were made using Blender 3D. A series of sketches were made guiding the 3D modelling process.

Animation

 

All the character animations were created in Blender 3D and later on imported in Unity 3D to be used in the game.

Textures

 

The textures of the 3D models were done using Adobe Photoshop and Blender 3D.

Game Development

 

Unity 3D was used as a game engine to bring everything together and then the game behavior was programmed in the Mono Develop using C# script.

 

I worked on this project over the course of 3 months in summer, I taught myself the art of 3D modelling using Blender, Game Development using Unity 3D and creating textures for game characters and assets for the game using Adobe Photoshop. I am still practicing my skills and by the time I develop the next game, those skills will be polished. 

 

Result

A UX Design Technologist passionate about creating meaningful user experiences

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