Education
M.S. in Human Computer Interaction Design
Indiana University Bloomington May 2014 (Expected)
B.E. in Computer Engineering
North Maharashtra University July 2011
Work Experience
Associate Instructor, Information Representation
Indiana University Bloomington August 2013 to present
UX Researcher and Designer, Tabletop Computing Research Group
Indiana University Bloomington January 2013 to present
Mentor, Interaction Design Practice
Indiana University Bloomington August 2013 to December 2013
Projects
The Star Wars Jedi Vending Machine
Futuristic vending machine operated using hand gestures and pneumatic air cannon
• Created a physical working prototype using Intel Perceptual computing SDK and Arduino
• Designed a playful experience for a movie theatre audience and made them feel like a Jedi
Bedtime Stories
Connecting children and parents separated by distance with interactive bedtime stories
• Used Microsoft Kinect and projection on celing as a way to tell interactive stories
• Arduino and a physical storybook which can record audio is used at the other end
• It is an effort toward design of smart homes and internet of things
Saber Fighters
Sword fighting style gesture based game for the Intel Perceptual Computing Challenge
• Designed and developed a game with Intel Perceptual Computing SDK and Unity 3D
• Created 3D models of game characters and animated them using Blender 3D
Intellihoop
A hacked basketball hoop for kids which encourages to try harded
• Used Arduino to hack an analog basketball hoop so that it can give audiovisual feedback
• Designed the electronic circuits and developed the code for the arduino
BioDigital Human NUI
A Natural User Interface for an online application used to study human anatomy
• Created a gesture based 3D user interface using Microsoft Kinect
• Designed for using a NUI in an educational setting and tested its usefulness
2010 - present
2010 - present
Manuscript In Progress
Borude, S. Why natural user interfaces fail in the wild (editing)
This paper is about understanding the reason of failure of natural user interfaces when they are
used in the real world and design considerations for making them usable, useful, and desirable
Awards
First Prize, Impetus and Concepts - 2011, Pune Institute of Computer Technology
National level project competition
Hand Gesture Recognition using Artificial Neural Networks
Third Prize, MindSpark - 2010, College of Engineering, Pune
National level paper presentation competition
Sweat Gaming - A real and motion centric approach for human-machine interaction
National Overseas Scholarship, Government of India
Got awarded with a scholarship covering full tuition and living expense for Graduate Studies
TEI-2014, Munich Germany
Magical Potions, Our project submission for the Student Design Challenge got accepted
The project is about magical experience in a smart home and internet of things
Research Interests
Smart Homes
Virtual Reality
Internet of Things
Interaction Design
Augmented Reality
Gestural Interaction
Tangible Computing
Immersive Interfaces
Wearable Computing
Natural User Interfaces
Ubiquitous Computing
User Experience Design
Design and Research Methods
Sketching
Cultural Probe
Design Critique
Usablity Testing
Rapid Prototyping
Interviews
Storytellling
Artifact Analysis
Scenario Creation
Contextual Inquiry
Diary Study
Wireframing
Affinity Diagrams
Persona Development
Ethnographic Research
Programming, Softwares, and Frameworks
C++
CSS
HTML
Visual C#
Javascript
Axure
Blender
Unity 3D
Balsamiq
Adobe Creative Suite
Microsoft Visual Studio
Cinder
Arduino
Open CV
Processing
Leap Motion SDK
Open Frameworks
Microsoft Kinect SDK
Intel Perceptual Computing SDK